Touring glossary

39 terms tour managers, bands and crew use every day, from advance to walkout. Updated October 7, 2026.

A

Advance

Confirming every detail of a show with the venue or promoter before the day.

ATA Carnet

An international customs document for temporarily taking professional equipment into other countries.

B

Backline

The band’s on-stage instruments and amps: drums, bass and guitar rigs, keyboards.

Box office

Where tickets are sold and collected, and the ticket-sales report used at settlement.

Bus call

The time everyone must be on the bus, usually after load-out. See Lobby call, Load-out; guide: How to make a tour day sheet.

Buyout

Cash or a fixed amount in place of something, most often a meal (a "meal buyout").

C

Changeover

The time between acts when one band’s gear comes off and the next goes on.

Comps

Complimentary tickets: free admission for guests, press or industry.

Curfew

The time the show must end, often enforced with fines.

D

Day sheet

One page with everything about a single tour day: times, addresses, contacts and notes.

Door deal

The artist is paid a share of ticket money taken at the door instead of a fixed fee.

DOS (day of show)

Shorthand for "day of show," as in the DOS contact or DOS settlement payment. See Day sheet, Settlement; guide: How to advance a show.

F

Front of house (FOH)

The audience side of the venue, and the mixing position where the house sound is run.

G

Guarantee

A fixed fee the artist is paid for a show no matter how many tickets sell.

Guest list

The names the artist has put on for free entry or passes at a show.

H

Hall fee

UK term for the percentage of merch sales a venue charges.

Hold

A tentative reservation of a date at a venue, ranked first hold, second hold and so on.

Hospitality rider

The hospitality part of the rider: dressing rooms, food, drinks and meals. See Rider, Buyout; guide: How to write a hospitality rider.

I

Input list

A numbered list of every channel the band needs: instrument, mic or DI, stand and mix.

L

Line check

A quick check that every input is working, shorter than a full soundcheck.

Load-in

The scheduled time the band and crew bring gear into the venue.

Load-out

Packing up and moving gear out of the venue after the show.

Lobby call

The time everyone must be in the hotel lobby, ready to leave.

M

Merch split

The percentage of merch sales the venue keeps.

Monitor world

The side-stage position where the monitor engineer mixes what musicians hear on stage.

P

Per diem

A fixed daily allowance paid to each person on tour for food and incidentals.

Production rider

A larger tour’s detailed production requirements: rigging, power, staging, trucking and crew calls. See Rider, Advance; guide: How to write a tech rider.

R

Radius clause

A contract term that stops the artist playing nearby for a period around a show.

Rider

The attachment to a performance contract listing what the artist needs from the venue.

Routing

The order of cities and dates on a tour, planned to keep drives sensible.

Run of show

A minute-by-minute schedule of the show itself, cue by cue.

S

Set list

The ordered list of songs for a show, often with keys, tunings or segues.

Settlement

The end-of-night accounting where the artist gets paid what the deal says.

Show advance

Another name for the advance for one specific show. See Advance; guide: How to advance a show.

Soft goods and hard goods

Merch categories: clothing (soft) versus records, CDs and posters (hard), often split differently. See Merch split, Hall fee; guide: Merch settlement and nightly merch counts.

Stage plot

A top-down diagram of where every musician, amp, mic and monitor goes on stage.

T

Tech rider

The technical requirements part of the rider: stage, power, audio, lighting and crew. See Rider, Input list, Stage plot; guide: How to write a tech rider.

V

Versus deal

The artist gets a guarantee or a percentage of the net, whichever is higher.

W

Walkout

What the artist actually leaves the venue with after settlement.

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